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Instructional design

Instructional Designer

   How I design effective instruction:

  • I apply frameworks like ADDIE, Backward Design, UDL, Bloom’s Taxonomy Andragogy and Pedagogy principles  for structure learning.

  • I ensure alignment between objectives, activities, and assessments

  • I create structured, scaffolded lessons to support step-by-step learning

  • I develop interactive and multimedia content using different digital tools such as Google docs, Canva , Gamification, Canvas LMS, Articulate Storyline 360

  • I incorporate formative and summative assessments with timely feedback.

  • Example: Designed a full online course in Canvas as part of my capstone project with aligned lessons and assessments.

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Curriculum Developer

Curriculum Developer

How I design structured learning systems:

  • I define course-level goals and long-term learning outcomes aligned with learner needs.

  • I design curriculum maps and module sequencing to ensure logical progression

    • Story board, lesson plans, course outline​.

  • I ensure alignment across lessons, units, and assessments for a cohesive learning experience

  • I plan assessment strategies across the entire course, including formative and summative evaluation.

  • I design learning pathways that move from foundational to advanced concepts

  • Example: Designed a full online course in Canvas, aligning curriculum, learning objectives, and assessments with Washington State Science Learning Standards (NGSS-based) to ensure coherent progression and measurable learning outcomes.

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LXD and UXD

Learning Experience / UX Design Approach

How I design engaging, learner-centered experiences:

  • I apply design thinking principles, starting with empathy to understand learner needs, challenges, and context

  • I define clear learning problems and user needs to guide effective design

  • I focus on engagement, usability, and interaction design to create intuitive experiences

  • I design scenario-based, real-world learning experiences to improve relevance and retention

  • I create interactive and accessible layouts (click, reveal, guided flow) using UDL principles

  • I develop prototypes and continuously iterate based on feedback to improve learning outcomes

  • Example: Designed interactive learning modules using Canvas and  Storyline 360. Created classroom materials with clear navigation, guided interactions, and accessible layouts to support diverse learners. 

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Intergrated design

My Integrated Approach

Bringing it all together

  • I design end-to-end learning experiences:
    ➝ Curriculum (what to teach)
    ➝ Instruction (how to teach)
    ➝ Lxd and Uxd Experience (how learners engage)

  • I combine Pedagogy/Andragogy, technology, and user experience design.

  • I translate classroom needs into scalable digital learning solutions

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learning theories

Applied Learning Approaches & Theories

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Example -Pedagogy

Designed and developed a Canvas course for 6th grade learners, applying pedagogical principles to create guided, structured and engaging learning experience.

Example -Andragogy

Designed and developed a course for school teachers as adult learners, leveraging Andragogical principles to support self-directed, scenario based and practical learning.

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Bloom's
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UDL
Standards
Accessibility
Ethics
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